XBox 360
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Category : Action and Shooter
Platform : XBox 360
Release Date : 09/02/2010
The original shocked the video gaming world by not only being a great first person shooter, but also an intelligent one. Now one of the greatest stories in interactive fiction is getting another chapter, with a sequel set ten years later.
You play the original Big Daddy - a more independently minded prototype to the giant deep sea divers from the first game. The undersea world of Rapture has been taken over by the mysterious Big Sister, who has begun to kidnap children from coastal cities around the world.
A much larger range of plasmid powers are now available, as well as more standard weapons and the Big Daddy's iconic rivet gun and drill. The game's real conflict is emotional though, as you are once again forced to make a decision between sacrificing Little Sisters or protecting them and making your task even harder. Bioshock 2 will make you think, and not just about tactics.
- Atlas shrugged: The award-winning story-telling of Bioshock continues with a new hero and a new threat in the underwater dystopia of Rapture.
- Evolve yourself: New plasmids, including new dual-wielded attacks, let you unleash amazing powers but at the cost of your humanity.
- Cry Little Sister: As the first Big Daddy you are far faster than the other lumbering giants, but equipped with the same weapons and the ability to venture onto the ocean floor.
- Big boss: Defend yourself against the constant attacks of Big Sister by setting up traps and ambushes, but always making sure you have an escape route!
- Separate lives: For the first time Bioshock has its own multiplayer mode - featuring a completely different story and created by developer Digital Extremes (Unreal Tournament 2004).
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Amazon Reviews
Average Rating: 4.5 out of 5
Rating: 5 out of 5Date: 2010-02-09
Summary: An Excellent Sequel.
I have been looking forward to this game since i first heard they were making it and I am not disappointed in any way. In fact.... I absolutely love it. I wont go into much detail about the story line because I dont want to spoil anything (but having just completed the game I can honestly say I enjoyerd it thoroughly and am looking forward to my second playthrough. There were nice little twists and some really epic moments, I was genuinely gutted when it was over) So I will focus more on the characters, gameplay, graphics and overall experience of playing.
Ten years have past since The fall of Andrew Ryan and we are back in Rapture, one of the most unique gaming environments you will ever experience. With it's dark and moody atmopshere and superb attention to detail it's hard not to appreciate just how much effort has gone into making this game. The graphics are really lovely, about the same as the first one only the characters and visual effects look better, the speckles of blood and water on your helmet look briliant. However, i must note the textures on some objects are not quite as crisp as they were in BioShock 1 making them look a little bland at times, but that's no reason to be put off. There is a nice little option to turn the helmet effect on or off to the gamers preference, the only difference is there are little edges in the corners of your screen which i found not to my liking so i simply turned it off so there are no obstructions what so ever.
The game plays and feels very similar to the first BioShock so veteran BioShock fans will feel right at home with the controls straight away, apart from the healing button that has changed from B to -> on the D pad which can be quite odd at first, but you soon get used to it.
A great feature in BioShock 2 is that you dont have to swap from your weapon hand to your plasmid hand, they're both right there on the screen which is so much better than before because you can dish out some real damage without having to slow the pace down.
The Single player starts out with a nice little cutscene letting us know what has roughly happened since the events of BioShock 1, and who you are and why you're here. You are Subject Delta, a prototype Big Daddy never to have been seen before, and I will just say how well he fits into the game and how much of an excellent character I feel he is. It is great fun and a nice refreshing change to play as a Big Daddy, it puts a whole new aspect of feel and play to the game particularly with rescuing little sisters. Rather than rescue or harvest, you now adopt her with the choice of either collecting some ADAM from corpses containing this much desired drug, or simply returning her to a sister vent, then you can harvest her or let her go. The ADAM collecting is quite fun and can have some pretty intense battles with swarming splicers trying their best to stop you and the Little Sister.
The weapons are brutally brilliant in BioShock 2 and can all be upgraded again at the weapon upgrade stations. The drill arm is so much fun to use, just drilling through the splicers torso never gets old! and if you run out of fuel you can simply whack them with a melee attack, and what is also nice is that you can melee with any of the weapons instead of just one (the wrench) from BioShock. I must say though I do miss the wrench simply for how fast it was, the melee attack on the weapons obviously is a touch slower, but does come in extremely handy when the splicers get too close for comfort (which does happen often when playing on hard mode)
The story is very in depth again, and all the characters and voice talents are top notch yet again, they really make this game what it is and BioShock 2 is another truly epic and gripping story which will make you keep wanting more and more! The game as a whole is much creepier than the first BioShock, and because Rapture is in such a dreadful state (much worse than before) it adds to it being even eerier. And the game comes with a whole new tension factor, the fights with the Big Sisters can be so intense at times it makes your heart start to race as you battle away with this acrobatic, plasmid abusing lunatic! These guys aren't too easy to beat when you're playing on hard mode, and I do recommend all players giving this difficulty a shot because it will make your game last longer and give you more of a challenge, and if it's too hard you can lower the difficulty at any time. Some other intense battles are when you first encounter a Brute Splicer. These guys look like 3 Arnies all morphed into one and they will do whatever it takes to defeat you. They're really dirty brawlers, throwing things at you and charging at you, they fight very similar to the bouncers from BioShock 1, only they're even faster and stronger!
We still have the Bouncer big daddy and the Rosie, and of course the alpha series (the test big daddys, which is what you are of course)and now there is a new Big Daddy called the Rumbler, but i wont give anything about him away, you will have to find out for yourself.
The multiplayer mode is great, very addictive, very VERY fun rather than frustrating and will prove to be a huge hit particularly with true BioShock fans. Particularly fun when you get to wear the big daddy suit, you can do some real damage when wearing it!
Anyway i'm rambling on now so to sum it up, this is an excellent sequel, possibly even better than the original game. It's not 100% perfect, but it's as good as it gets for me. I love it. And to all the people who are saying it is too similar to the first bioshock well... 90% of sequels are similar to their predecessors, they're not going to make a completely new and unique game all together, otherwise it wouldnt be a sequel it would be a brand new game. Bioshock 2 is an amazing sequel in my eyes and true Bioshock fans will love this.
Thanks for reading.
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Rating: 5 out of 5
Date: 2010-04-12
Summary: A pleasant suprise
I absolutely loved the first Bioshock and thought that a sequel set in Rapture, albeit eight years later, was going to be far too similar to the first. Initially, my first reaction to the new game was just that. However, as I played the game and got deeper into it I began to really appreciate the differences made.
Firstly, the weapons are quite different, the most interesting addition perhaps being the drill. There is also the rivet gun and the spear gun. A funky new addition is the remote hacker, which is used to shoot darts at remote units to hack them, but can also deploy turrets to help defend areas. The shotgun makes a return but is still rubbish in my opinion although the special rounds are a little different and can be quite effective. Also returning is the machine gun (though more like a gatling gun), the rocket launcher and the research camera, although it works like a movie camera this time.
I loved actually playing as a Big Daddy. Of course the player in the first game had to turn himself into a Big Daddy, but this did not affect the gameplay at all. In the new game, you sound, move and attack like a Big Daddy should. It always spooks me a little when the Little Sisters refer to me as 'Daddy' and look at me lovingly with those vacant eyes, but it does make the player feel more like a Big Daddy. I like the fact that the player actaully takes the Sisters to 'angels' to extract Adam. It can be quite difficult fending off enemies in this process, but the turrets, rivet traps, rocket launcher mines and spear traps all come in handy.
I found the new hacking game so much better. The old one, where you had to rearrange pipes, was pretty fun to play but was so repetitive and time consuming, and after 50 hacks or so I began to hate those blasted pipes. The new game features a skill stop game - you must stop the needle on a green area or a blue one, which gives a special bonus that could be a first aid kit or extra cash in a safe.
It was a little disappointing that so much was the same in the new game, such as the vending machines, most of the plasmids and tonics, and most of the denzien types. But how different could a game environment be that is set in the same underwater dystopian city. I found that Bioshock 2 was as addictive as the first in terms of gameplay. I also found the new storyline very good, but thought that the Dr Lamb character was fairly redundant. I think perhaps if the player had a direct affect on her outcome, as opposed to the actual indirect affect, then she may have felt more relevant. I'm not saying that she has no effect on the storyline at all, far from it in fact, but the developers could have made the relationship between her and the player alot more interactive.
Overall, I thoroughly enjoyed the game. I think those who love a good story and an addictive gameplay will love it. Those who expected a game which was totally new but at the same time a clear sequel to the first were perhaps expecting too much. I thought that the game was a fantastic sequel to the first and moved the Bioshock franchise forward - for example, we know now what it feels like to be a little sister and a Big Daddy, and we know more about the power rivalrys in pre-civil war Rapture.
I can't wait for Bioshock 3!
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Rating: 5 out of 5
Date: 2010-03-03
Summary: Stunning!... Again!
Bioshock 2 is another feast for those with a richer taste in gaming. I've read countless reviews that state it's perhaps a little too similar to its predecessor, which I can't understand as a negative. To me that's a huge positive, for those that loved the first, another dive into Rapture is something to be relished.
This is a completely new premise and plot though. Now you get to experience the might of the Big Daddy (with dual wielding plasmids and weapons). It's a heap of fun, and definitely more action packed than before. You'll be protecting the little sisters as you would have seen in the previous game. Your role is that of the first Big Daddy to be paired with a little sister, however it just so happens that little sister was no ordinary girl. Again the game has you digging deeper into it's rich story and eventually gives you another hugely rewarding ending.
The game play is much faster than before, more difficult with deadlier enemies (i.e, Big Sisters and upgraded Big Daddies). However to meet this your combat system is so much better than before. Tons of new plasmids, loads of weapons, the fun is finding which one's you like best. For me I love to send a swarm of bee's into the splicers then pin them to the wall with a spike. Not only that but there are times when you'll need to protect little sisters while they are harvesting Adam (the substance that makes your plasmids). Here you'll have to be smart and plant traps to defend your spot.
The graphics are once again amazing. Some of the locations aren't quite as interesting as the first game, but they're still very impressive.
Bioshock 2 also goes multiplayer with a fleshed out experience that utilizes the games frantic combat and espionage tactics. There are a variety of options (from free-for-all to protecting the little sister etc). It's an absolute blast with enough customisable options (both character and weaponery) to keep you coming back. This certainly isn't some mini-game tacked onto the main story. Although the developers haven't pushed the boat out to any major degree it's a well accomplished multiplayer.
Overall this is truly a worthy successor to the best game I've ever played. I'm taking this one to the desert Island as well.
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Rating: 5 out of 5
Date: 2010-02-21
Summary: A VERY pleasant surprise. A work of Art Sander Cohen would be proud of?
Bioshock 2 (1000 word review, give or take)
I loved the first Bioshock and like many others questioned the sense of a sequel for such a tightly woven narrative which seemed to need no expansion. So does the follow up stand tall with the first or is it just cynical cash in? I've broken this review down into Pros and Cons and just to let you know I've completed the game once and played briefly on the multiplayer. You'll note that the majority of my pros and cons below are mixed (i.e. where I believe it's a con I've tried to find positive elements within this where possible) as you can't beat a bit of constructive criticism!
Cons:
- Whilst the story is good and works there are story driven gameplay elements that are just too similar to the first game (no spoilers here but you'll know them when you see them) and a little bit more imagination could have gone a long way.
- Seeing Rapture for a second time doesn't quite hold the awe and wonderment it did when you went down the Bathysphere at the start of Bioshock 1. However this is an unfair criticism in that it's familiar and as such could never hope to replicate the first steps into Rapture. Though it's still a beautiful underwater city.
- The Research Camera. I like this idea and the concept of researching your foes to do greater damage to them and receive other fringe benefits. However it is a pain to have to manually select it every time and start it then switch back to a weapon. This isn't a big criticism but I don't see why it could not have been incorporated into your helmet and automatically switch on when an enemy is within range.
- I liked the idea of the sections in the game when you're underwater but they feel largely redundant and I didn't really see the point to them. If they were to provide a lull in the action (calm before the storm) this could have been achieved by other methods. They're few and far between which also makes me wonder what their purpose really is.
- Please stop putting in multiplayer achievements. Especially on a game which is very much single player focussed.
Pros:
- The combat is significantly improved over the original game. The ability to wield both plasmids and weapons at the same is a revelation and really enjoyable. There are some great combos you can come up and as always the developer's strategic placement of water / oil puddles etc lets you have great fund with the electro / fire plasmids. There are parts of the game where you have to fend off multiple enemies all attacking for a single purpose and especially later in the game this becomes a real test of your ability to set traps, anticipate splicer routes of attack and know your environment. When you get it right and you can destroy a wave of enemies without actually firing your weapon in combat it's very satisfying.
- Story - It's an interesting and intriguing story that keeps you wanting to learn more. However, as in the first game, there is a reliance on audio logs to further the story. Whilst this approach is commendable (like the Half Life series where they try to keep cut scenes to the bare minimum / non existent) and keeps you within the story and immersed it does mean those without the patience to search for the logs or listen to them properly will do themselves a great disservice story wise.
- The graphics and sounds (especially the universally superb voice acting) are great though no moment compared, for me anyway, to the moment early in Bioshock 1 where you approached the pram to see a splicer silhouette. You know the part I mean.
- Multiplayer is not really needed and to be honest I've not spent much time with it but it's surely the icing on a beautiful cake. The way it's done and fact that it was farmed out to another studio shows that it didn't interfere with the main game. If you don't want this aspect then don't play it. The rounds I did play were fun but I'm afraid I won't be rushing back as my multiplayer fixes are far better satisfied elsewhere.
In summary:
It's a fun, fascinating and beautiful game. I've not sat down with a game and completed it basically in 3 or 4 sittings for a long time and that tells its own story. It's not that it's a short game but that it's compelling and you constantly want to see what happens next. I thought the game's length was well judged and this is far from cynical cash in but a lovingly told, measured story combined with some great set pieces and fabulous combat. I know there's a few cons here but they're minor and in no way detract from the overall game. I merely include them for completeness.
Dare I say it but bring on Bioshock 3.......
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Rating: 5 out of 5
Date: 2010-09-06
Summary: Bio Shovk 2
Good game, much like the first with a few twists but overall well worth the price
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